52 Ready-to-use Gaming Programs for Libraries52 Ready-to-use Gaming Programs for Libraries
Title rated 0 out of 5 stars, based on 0 ratings(0 ratings)
Book, 2020
Current format, Book, 2020, , Available .
Book, 2020
Current format, Book, 2020, , Available . Offered in 0 more formats
"Ellyssa Kroski has gathered 52 creative programming ideas from public, school, and academic libraries. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and kids"--
From the community